Tue Apr 01, 2014 2:50 am
Tue Apr 01, 2014 10:26 am
Tue Apr 01, 2014 12:14 pm
adekto wrote:link the gamebuino to an existing or new board game (simple example is being the electronic bank of monopoly)
Tue Apr 01, 2014 12:45 pm
hrangan wrote:chess.
I'm aiming to get in touch with the developer of http://home.hccnet.nl/h.g.muller/max-src2.html
Tue Apr 01, 2014 1:29 pm
Tue Apr 01, 2014 1:47 pm
martinsustek wrote:I have implemented one variation of this engine for Uzebox - http://uzebox.org/wiki/index.php?title=Chess4uzebox .
martinsustek wrote:It is working good but there is one big problem - recursion.
martinsustek wrote:In case of Gamebuino we have separate controller with own VRAM, so we can disable rendering routine and use all CPU power without user be noticed.
martinsustek wrote:The third problem is display resolution. It will be very hard to create readable tiles with pieces on around 6x6 pixels B/W.
I wrote:Also, I count 7x7 pixels.
Tue Apr 01, 2014 1:50 pm
rodot wrote:You don't have to fit the whole board in the screen, you can make it as large as the screen (84x84px board = 10.5x10.5px/cell) and the camera would move when you move the cursor?
Tue Apr 01, 2014 2:27 pm
Tue Apr 01, 2014 3:04 pm
Tue Apr 01, 2014 3:22 pm
rodot wrote:I confirm, it's 6x6px
I think we can do something using an intermediate level of gray with persistence, but it might be a little flickering as this screen doesn't have Vsync.
I'm not a good pixel artist, but here is a quick try: