Advice on general approaches or feasibility and discussions about game design
Sun May 03, 2015 4:24 pm
A small update .
A bug in multiplayer game (no fire ball for slave player) are fixed !
Fri Apr 29, 2016 1:37 am
Wouldn't be too hard to alter it a bit, make the opponent hit a little slower.
I have beaten it... One time.
Fri Apr 29, 2016 5:37 am
I actually won the first time i played it by just mashing buttons and jumping, heehee
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