void gb.sound.stop( int8_t trackIdentifier )
gb.sound.stop will stop a given channel, as told via the track identifier.
none
#include <Gamebuino-Meta.h>int8_t track = -1;
void setup() {
gb.begin();
track = gb.sound.play("TEST.WAV", true);
}void loop() {
while(!gb.update());
if (gb.buttons.pressed(BUTTON_A)) {
// stop our track
gb.sound.stop(track);
}
}