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Genre: Platformer
Graphics: Original pixel art using DawnBringer's 16 color palette
Tools: Arduino IDE and Sublime Text 3 (coding), Aseprite and Adobe Photoshop (art)


PLAY mode

Collect all gold coins within the level and reach the exit sign. You might also find red, green and blue coins. Collecting these will open up new pathways to access places you couldn't before. Completing a level will reveal how much time it took you to do so.

MAKE mode

Build your own levels and test them at any time right on the device! Share them with the community and play other people's levels simply by loading them on and off your SD card.


The game is currently still in development. Keep an eye on this creation and its comment section to get updated on its progress.


  • Player controls, collision, variable jump height and ghost jump
  • Level rendering and editing (tile and object placement)
    with reworked toolbox (category and descriptions added)
  • Available tiles: Ground, platforms, spikes, plants and background
  • Available object: Coins (all colors), blocks (all colors), milk (health), crates and collapsing platforms, worm (enemy), bird (enemy), enemy range limiter
  • HUD showing health and collected coins.


  • Tiles: TBD
  • Objects: More enemies, exit sign, check point and extra obstacles to make levels more interesting
  • Saving and loading of levels from SD card
  • Menus
  • Lots of polish
  • ...

DEMO VERSION (2018-04-11)


This demo gives you a first glimpse of the game. It lets you run and jump around and edit the level as much as you want (changes won't be saved yet though).


D-pad: move around
A: Jump | Add/Remove tile or object
B: Hold down to show editor toolbox
Menu: Switch between play and edit mode


From oldest to latest:

Last comments


NEW 6 days ago

Yes, but it's true that atm we are alot of beginners in the game making so guys like you who know how to do it, create good tools are very important. One for make cool games, Second to help us to learn with your experience


NEW 6 days ago

Sorry for the lack of updates lately but I'll definitely get back to the game very soon :) 

The only game I made together with TEAM arg is Arduventure actually. Whether the other games ever get ported or not is not really my decision to make, it's also not something I should do as I should put all my Gamebuino dev time in Cats and Coins ;)

Thanks a lot though for the kinds words :D


NEW 6 days ago

SiegfriedCroes, i just saw you was in team-arg on Arduino. I like the games that this team have made on Arduboy. I hope what your team will agreee to port some in color on Meta. These games are so great from pixel fighter, Sunfire, Adventures, etc...  I understand why your game (cats and coins) seems so good adjusted now  ;)  And your tools on Arduboy explain the tools you make to edit. I hope you'll learn us how to do that to make it better and quickest. We need you as good as his an hardware it's useless if no good programmer use it and you mates are good, we need you and your amazing games maker habilities  ;)

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