Graphics::fillTriangle

Description

void Graphics::fillTriangle( int16_t x0 , int16_t y0 , int16_t x1 , int16_t y1 , int16_t x2 , int16_t y2 )

Graphics::fillTriangle draws a filled triangle between three points, (x0, y0), (x1, y1) and (x2, y2).

Parameters

  • int16_t x0: x-coordinate of 0th point
  • int16_t y0: y-coordinate of 0th point
  • int16_t x1: x-coordinate of 1st point
  • int16_t y1: y-coordinate of 1st point
  • int16_t x2: x-coordinate of 2nd point
  • int16_t y2: y-coordinate of 2nd point

Returns

none

Example

#include <Gamebuino-Meta.h>

void setup() {   gb.begin(); }

void loop() { while(!gb.update());   gb.display.clear();

  // draw a green triangle   gb.display.setColor(GREEN);   gb.display.fillTriangle(0, 10, 10, 0, 20, 10); }